White House Down
Columbia Pictures – Wide Release
Working in tandem with the VFX and Editorial departments, I cut the previs VFX for the major set piece sequences in the movie, and ran cineSync sessions for director Roland Emmerich during approvals.
The animation was developed with Maya 3D software and the Unreal video game engine. A lot has changed since then, but the previs on White House Down was at the time the best previs shots I had ever seen.