White House Down

Previs Editor

Marc Weigert

 Mitch Glaser

Columbia Pictures – Wide Release

Working in tandem with the VFX and Editorial departments, I cut the previs VFX for the major set piece sequences in the movie, and ran cineSync sessions for director Roland Emmerich during approvals.

The animation was developed with Maya 3D software and the Unreal video game engine. A lot has changed since then, but the previs on White House Down was at the time the best previs shots I had ever seen.